Cloud Lightning and Arc Emitters can be fitted on every weapon slot on a Battleship or Titan, and they both bypass shields entirely. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. 4. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. With enough Arc Emitters you can roflstomp the nanite fleets before they even get into range. Still, in 3. But even then I will tend to go Giga if there. 4. I'm a veteran of Stellaris, playing since super early days. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. 6 update. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Targetting priorities. However, evasion is up to 90%, and the formula for a hit is Accuracy - (Evasion - Tracking). With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. The damage spreading is somewhat known. Arc emitter is weapon with 100% shield and armor penetration, which makes thick shield and armor of 25x crisis useless, significantly reducing the difficulty. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. Yeah the S- or M plasma on Line Cruisers are fine. ) Reply . Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. Also, you're rolling all shields, and they're outfitted with disruptors, neutron torps, emitters, and plasma. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. FE/AE and the Contingency are the best examples for this. First, range. The juggernaut is different because it can rotate so the arc emitters can always fire. Build throwaway fleets of nearly naked PD corvettes, and soak up the first volley of torpedoes when you engage. Reply. The Arc emitter splits its damage up too much. Focused arc emitter battleships for contingency and unbidden, tachyon lances for prethoryn, run strike craft with either with contingency and unbidden they help by ignoring shields and thus can actually aid the FAEs in doing damage and with prethoryn they help by killing enemy strike craft ( even though prethoryn strike craft are really slow. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty 50/50 Shields/Armor, Green components I've just added Afterburners for the speed, Artillery Computer Pure arty BB's trade nearly 1:1 with this but they don't have the versatility of Strikecraft so they get shredded by BB counters. Compatible with Stellaris 2. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. 1 Mass Driver; 3. Edited to clearfy what i mean is i read that a battleship buld with just one arc emitter nothing else no upgrades no shields one regen hull if you have the tech and just basic {FTL,. Maybe the lack of speed boosts for kiting has been my issue. 1. 6. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. Stellaris. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. It goes double for a penetrating design, though, since Cloud Lightning is really poor (bad enough to make me wonder about using Arc Emitters with Neutron Launchers and Kinetic Artillery to leave my new starbases stronger while sacrificing less firepower) and Disruptors are absolutely useless, but Arc Emitters are good. It can be issue when you have 3-6 battleships. These numbers are only a vague scale for strength, they do not incorporate the weaknesses of the different weapon/ship builds. 3. Thread starter CocoCincinnati; Start date Dec 17, 2022; Jump to latest Follow Reply Menu We have updated our. From my experience, artillery BS fleets win arc emitter fleets. Let's jump into the foundational design before I start explaining. Then roll them up with your own arc emitter battleships, preferably from behind their battlecruisers. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Best Lategame Fleets: 20 BS with Forged Plates and Arc Emitter + 3 Lightning 4 BS only StrikeCraft+ PD and 1 Lightning 2 more BS or one Titan. About 1. Stellaris fleet getting destroyed. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Economics is everything in stellaris if you have more ships you win. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Reply ironsasquash. Subscribe to downloadExtra Ship Components 2. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. The go-to way to use Whirlwinds is part of a balanced Battleship build. 3 Afterburners. ago. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. The focused arc has 100% armor pen and 100% shield pen. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. The cost per point of HP is just so garbage for armor, and armor does not regenerate. Otherwise the dps is too low in comparison to other options. Numbers roughly add up. So you know how if you destroy the Hull you basically destroy the entire ship. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. You either go with 4 Neutron Launchers or 4 Cloud Lightning. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. However, once shields are down it's the weakest of the spinal mount weapons. Still the point holds: THE META fleet is a BS only with a few torpvettes mixed incorisai Mar 22, 2019 @ 4:38pm. In EVE, for example, the projectile weapons don't use energy, at all. There are three X weapons to choose from: the Focused Arc-Emitter, Tachyon Lance, and Giga. This does extremely well against AI fleets, tearing them to pieced with direct damage to Hull/Armour. Each of the next sections, except for the few last ones, are an overview. These cruisers went directly for the backline. 3 Autocannon; 3. Void clouds live to hang out there. Battleships will be build, but not very many. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Choose weapons that ignore or are more effective against the enemy’s ship design. 5 combat model. They tend to fall off a bit late game once repeatables have gone on for awhile and people are running arc emitters that are wiping out enemy fleets before strike craft can get into range. Gigacannon needs to do 12600 to kill. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. VLS for Stellaris // A brand-new vertical launch missiles for cinematic space battles. Use arc emitters and kinetic battery. Its almost like two options are interchangeable. Going heavy on PD is only necessary when fighting Prethoryn and L-cluster nanomachines. v2. Most urgent late game problem. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Arc Emitters will suck, but on average a volley from those will still kill 4 Corvettes. Cloud lightning is an L-size weapon with range 70 and average damage 11. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Usually you'll get better results. e. Nemesis Patch #2 Released! MrFreake_PDX. If you want to use my mods as the basis for your own, you are very welcome to do so. 0. Derived from [Universal Arc Emitter] Mod, this is a L-slot arc weapon, kind 'a better and more expensive cloud lightning, or smaller arc emitter. The focused arc emitter does 11. To quickly find a tech in this list press ctrl + f and type in the techs name. Stellaris Cheats; Technology Codes;. I’ve had trouble in the past with their arc emitters and need a counter. Stellaris is a. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). The tachyon lance does 15. Arc Emitter requires Disruptors as a prerequisite, not Cloud Lightning. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. 0. crystal hull plus the regen from scavenger bot and engineer admiral. Minimum range means, that ships cannot fire too close with certain weapons. . As I said, Arc Emitters are great if you need to guarantee a few ships get killed. Why bother having shields and armour tech when a battleship can have its hull removed with one. Arc Emitter Missile Carrier is a crazy strong build that is very effective against the AI's. Go to Stellaris r/Stellaris. They never miss and wholly bypass armour and shields. No arc emitters or cloud lightning, just kinetic and non. 2 Ancient Macro Batteries; 3. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. I've been using arc emitter carriers in my current run against 5x GA Unbidden and Contingency (using mods for forced ~2300 triple crisis), and while they were. Lances decimate armour, but are hopeless against shields. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. They've pretty effectively countered your fleet build, since the energy weapons can take down your. Magyarharcos. vs a balanced defense setup lance + kinetic artillery will result in artillery quickly downing shields and then lance cutting through armor and hull. Tachyons are good overall, especially against armour. Helican Jul 19, 2016 @ 9:11am. Just focus on Battleships with: full shields (their only weapons are energy based, and your strike crafts+point defense should easily neutralize theirs), cloud lightning/arc emitters (they have strong shields/armor but weak hull), point defense and strike crafts to neutralize theirs as already stated. Stellaris. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Ultimately went Kinetic on Battleships and Plasma on cruisers. These weapons will always have at least a 10% chance to hit, but between, say, an arc emitter and a torpedoe hit, the torpedoe is almost always going to do far, far more damage, while the. Live Chat; 1-800-522-3747 Mon-Fri, 9am To 2pm PST; 190 Sanhedrin Circle Willits, CA 95490; Connect With Us. To my knowledge you can't arm corvettes with torpedos without nodding. Logical-Table-3530 • 2 mo. Arc Emitter, Cloud Lightning, Disrupters - those weapons are all about ingoring enemies shields and. r/Stellaris. I can handle x25 Unbidden no problem, but Scourge/Contingency still kick my ass. Highlights include: - Psionic weapons. 3 Arc Emitter; 2. Also, Arc Emitter / Cloud Lightning / Disruptors only really start to shine once your enemy is deep into repeatables. . Energy Weapons buff is best simply because of Arc Emitter / CL, iirc it also buffs Point Defense against Missiles. Stellaris. That means the megacannon will try to keep hitting shielded target while the particle cannon will go for unshielded targets. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. The only difference was they were using Arc. I must add, lances at hitscan, meaning as soon as they fire they touch the enemy, same for arc emitters, but mega cannons are not, they have travel. Lances are countered with shields, which makes them suboptimal in the start of the battle. Arc emitters are one of those things that are terrifying if you have critical mass but a mere nuisance if there's only a few of them. The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 解锁:在鼠标浮层中查看. Not so much for PVP but for PVE. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. A complete and up-to-date searchable list of all Stellaris. Range will not be in your favor, though. Community Hub. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but doesn't mention that since 1. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Giga can spread damage to help take down shields then tachyon focus fires. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. So that’s 2M damage per week. but theres nothing wrong with a good Arc emitter 😂 also, fit a battleship with low range, high damage brawler weapons like neutron blasters to hold the line. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. That said, late game going with the arc emitter front and. Tachyon Lances:The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. Stellaris. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Best weapon for the Prethoryn: definitely. Arc-Emitter/Disruptor is perhaps the best combo available for a huge number of Fallen Empire and Crisis. Giving up one strike craft for the arc emitter is easily worth it. Nah. Go to Stellaris r/Stellaris. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Carrier battleships can counter most anything. ( stellaris noob) i dont have dlc so idk if that contributes Most of what I do doesn't striclty require a DLC. Arc Emitters are indeed designed to counter corvettes. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. 6 isn't a Battleship meta. Lance, giga cannon and emitter means anyone will have a bad day. Arc Emitter works best when mixed with Missiles and Strike Craft, which ignore shields and won't damage them at all. Stellaris Dev Diary #297 - Leaders, The Council, and Agendas. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. Arc Emitters have 3 strengths: Perfect (100%) accuracy. woundedspider. Directions. Immediately, one of the new enigmatic tech options shows up. 44. But imagine if projectile weapons in Stellaris had no power requirements at all. You can literally take the hull out from under everything, without having to peel back the shield and the armor first. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. 50% get to the shield. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. 6. In a space storm, Tachyon Lance just murders things. . Arc Emitters really are the go-to XL in general, expect a. I just wouldn't put them on the L-Slots in battleships, they totally underperform there. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. arc emitters are a powerfull first strike tool and like to focus on ebemies with full shields while nl focus enemies without shields. There are multiple reasons for the choice, alone they might be sufficient, together they become overwhelming. 3 Swarmer Missiles; 4. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. ; About Stellaris Wiki; Mobile view While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron Launcher and Kinetic Artillery. Make sure you have high accuracy; aux fire control helps for this. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Discussion Attempt to electe a battleship focus ruler. Missile Carrier fleet: Battleships with Arc Emitter, Hangars, Point Defense (again, energy not flak), and 2 each of small and medium missiles. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. This balances them out. ; About Stellaris Wiki; Mobile viewWhile the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors. In a space storm, Tachyon Lance just murders things. The only time this reverses is against the Unbidden. It's a Cruiser meta. 64 DPS. 1 Mass Driver; 3. And then the rest never appear. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. MorningLightMountain is Prime. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. The Arc emitter splits its damage up too much. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. In singleplayer you can just mass these, the AI will never counter them. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). Do that and then ONLY arc emitters will be viable as armor and shields are already repeatable, if hull becomes repeatable only weapons that go directly to the hull. . Rare resource cost? neglible compared to everything else on a battleship. Content is available under Attribution-ShareAlike 3. The risk changes if it's the Spiritualist FE. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I. The only way that missiles could have 100% accuracy is that it's a 0 in the equation for calculating whether a shot hits. The tachyon has 90% armor pen, and -33% shield damage. And the damage buff of weapon type, should be multiplying. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. A battleship has around 3000 hit points. Stellaris. Cruisers with a torpedo front, a hangar mid, and the gunship stern. Unbidden are heavily shielded, so penetration still works very well, and that's what I used. Very few get through as they hit 100% of the time and bypass everything. )Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Giga Launcher + Kinetic Artillery is also a good alternative to rip through their shields, or maybe even missiles given that they have shield penetration, but those require another set of repeatables. For specific weapons, you can really pick your choice. Mixes very well with artillery battleships as a screen, or pure carrier when overwhelming the enemy. Crystal plating perhaps but everything else is irrelevant. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. 2 UPDATE 20210111Balancing of strikecrafts and X/L slot weapons. Unbidden anchors provide 50% hardening to all units in the system. Stellaris. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. Content is available under Attribution-ShareAlike 3. g. Man ive been playing Stellaris for more then a Year bow and ive gotten pretty Good at it id say but i have no idea how yall manage 50× Crisis. Arc Emitter/Cloud Lightning battleships is the only strong argument I've found as certain builds can make those comically dangerous, at least in the 3. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. 2 Ancient Nano-Missile Cloud Launcher; 4. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. ago. Now im not a pro Stellaris gamer by any means so I figured id ask on the forums abit to see what is meta in the game. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Usually you'll get better results just from 4 Neutron Launchers even when you have no anti-shield weapons to support them. You need a few from every weapon or you are handicapping yourself. Basically, if MD are bad at focusing. I think even that will be a struggle for the 10x I'm playing on so 100k might not do the trick. that disruptors or cloud lightnings it can equip are short ranged and generallly inefficient dps wise compared to the arc emitter. So go X slot arc emitters on battleship spam, slow/downgrade your engines down as much as possible (so you get more shots off before closing the gap), and if you can, pick a fight around a neutron star to go even slower. E. It shoots a 30° electric arc spreading through nearby walls and between enemies. 1 arc emitter + 2 plasma cannons+1 phased distruptor +2 PD < > Showing 1-10 of 10 comments. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Literally all you need to do to win by giant margins in stellaris on any difficulty is focus on science and rush battleships with hangers and arc-emitters. This mod also adds two new technologies to the. The battleship equivalents seem to pack multiple arc emitters each that can one-shot your corvettes regardless of evasion thanks to their 100% accuracy and tracking. This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. 12000. Getting thorugh. 00). Stellaris is a 64bit executable yes, but the datatypes for numbers were left unchanged in the code. that's not really helpful since you just mentioned all type of weapon category (arc emitters = energy, torps / missiles = kinetic and explosives). Finally, the focused arc emitter is very good, particularly because it never misses. Ennemy does not increase its hull over tech, loadout or time. Do you guys know if these techs are buffed by repeatables?Imo, Giga Cannon. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Definitely an easy thing to test if you're curious. Critical mass of arc emitters will annihilate any ship composition, but you do need to outnumber the enemy pretty heavily. Usually you want to specialize each ship; don't mix kinetic and lasers on a single ship, for example. Is it the Focused Arc Emitter o. . As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. The Big RollerOn average every Arc Emitter does 850. It's a very thin gaussian. Hull is 3300. The reason may be that the unbidden fleet is spread out across a radius of close to 60. Indeed they are bad at pretty much everything else - but that they can do good. Instead we see missiles hitting every time, meaning it's the difference between multiplying by (0. Combined with arc emitters to also go through shields and relatively weak 3k hulls beneath 30k shields. If you aren't going long-range, use a different ship type. 8* 한국어 패치 및 설명. Arc Emitters: tech_arc_emitter_1: Arctic Colonization: tech_arctic_colonization: Arid Colonization: tech_arid_colonization: Armored Torpedoes:. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. Those that do will use cloud lightning and arc emitters with a strike craft bay. Prime is life. Tho i have yet too see anything beat Arc Emitter spamm. However, this build has the. Especially about the targetting AI. 例如:“异种保护区”(建筑. 0) Number of years since game start is greater. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). tech_arc_emitter_1: Arcane Deciphering. Reply. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. 0 unless otherwise noted. It also seems like spinal mount carriers with arc emitters are better carriers. Significant-Phase-71 • 2 yr. BB Arc emitter cloud lightning in 3. Surround it with torpedo boats that have marauder missiles (those sacrifice the extra armor damage of torpedoes for hull damage). You can disagree all you want, but I've won a lot of games of Stellaris while not designing my own ships, hence why I say it's optional. Arc Emitters are great if you stack a fleet with them. In singleplayer you can just mass these, the AI will never counter them. But not like the status of Arc Emitters in X slot. I would recommend ditching the Destroyers and Frigates, as they are not very strong ship types. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. 0) Number of years since game start is greater than 15 (×2. ago. The giga has 50% armor pen, and an extra 33% shield damage. Damage on the arc emitter can be 1 to 1700. For the record, in stellaris 2. Cloud lightning is an L-size weapon with range 70 and average damage 11. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. Members Online. Prethoryn have shield pen so stack up more on armor and also they lack shielding so go for energy weapons mainly (don’t bother with Kinetic). Ultimately went Kinetic on Battleships and Plasma on cruisers. 6. Later in the game, torpvettes would be faded out (whenever I can afford it), and my fleets would consist of only Titan + arty. 2. The Unbidden are heavily shield-based, so anything that specifically counters or bypasses shields is best. What am I missing?Stellaris. I gravitated towards using Disruptors + Lightning + Arc Emitters across my fleets to completely bypass armour and shields. You can try to ambush them by jumping behind them and make their arc emitters useless but this assumes you have a great deal of damage. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield.